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161. Concept- Tier 5 Battleships - in Player Features and Ideas Discussion [original thread]
I like the concept of a BS hull fielding fighters in general. How would this idea perform in an RR BS gang fitted with a bunch of medium RR mods, rather than with guns? EFT makes it look pretty sexy to me, but I admit my EFT skills are not the fi...
- by Julia Venatrix - at 2009.08.26 11:26:00
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162. Please increase carrier fuel bays. This nerf sucked. - in Ships and Modules [original thread]
Originally by: Lindsay Logan Your tears are delicious. Ah, the razor-sharp wit and wry repartTe that is so characteristic of the Eve player. It's this sort of mastery of language and incisive use of vocabulary, timing and imagery that...
- by Julia Venatrix - at 2009.08.22 08:53:00
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163. Lvl 4 Abaddon: Opinions please - in Ships and Modules [original thread]
If you only have T1 guns: 8 pulse or 7 mega beams if you do not have Advanced Weapon Upgrades. With AWU 3 or 4 you can fit the 8th mega beam. Avoid tachs unless you love EFT - the range benefit over mega beams is inadequate to justify the grid pro...
- by Julia Venatrix - at 2009.08.17 12:35:00
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164. Navy Apocalypse Woes - in Missions & Complexes [original thread]
MP IIx8 (AN MF & Scorch) Cap Recharger IIx3 Tracking Comp II (or AB for long travel time missions) AN LAR 2x EM, 2x Therm Hardener II (IIRC, at least one needs to be faction for CPU fitting) AN Heat Sink x3 CCCx2 Aux Nano Pump 5xHob,5xHam de fa...
- by Julia Venatrix - at 2009.08.12 07:36:00
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165. Faction Money - in Player Features and Ideas Discussion [original thread]
I'm in general in favour of multiple currencies. Stations should only accept payment in their allegiance's currency. NPC Bureaux de change should have punitive rates for exchange based on political alliances (e.g. Gallente stations offer better ...
- by Julia Venatrix - at 2009.08.05 23:45:00
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166. Harbinger on L3's - in Missions & Complexes [original thread]
Edited by: Julia Venatrix on 28/07/2009 14:01:10 OK, here's a Harby that sort of works OK. 7x Heavy Modulated Energy Beam I Note that best named beams are cheaper than best named pulse. Microwave go almost as far as radio but have much better...
- by Julia Venatrix - at 2009.07.28 14:00:00
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167. Salvaging - in Ships and Modules [original thread]
Edited by: Julia Venatrix on 26/07/2009 07:42:50 Top is Cane. Harby is a close second. For non-level 4s, any destroyer is better than anything other than those two. For L4s, cargo space is important, and here either the****quror or the Stabb...
- by Julia Venatrix - at 2009.07.26 07:38:00
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168. The PVE Experience - COSMOS Missions - in Missions & Complexes [original thread]
Edited by: Julia Venatrix on 21/07/2009 10:12:04 Originally by: CCP Navigator Have many of you ran the COSMOS agents? What did you find good about these missions and what, if anything would you improve? Are the variety of missions suff...
- by Julia Venatrix - at 2009.07.21 10:11:00
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169. is this good ? - in Ships and Modules [original thread]
Originally by: Mezuza pleas tell me if it i ok . thanks Not ok. You're welcome. --- Some days you are the pigeon, and some the statue.
- by Julia Venatrix - at 2009.07.17 07:06:00
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170. Centus Assembly T.P. Co. - in Missions & Complexes [original thread]
Apocryphal answer - use something smaller than a BS to draw aggro, to negate torp damage via explosion radius, say Sacrilege or HIC, but I have heard of it being done with Ishtar. Try to get EM resist over 90% (torp base damage is 180k EM). More ...
- by Julia Venatrix - at 2009.07.16 09:54:00
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171. Any suggestions for beginning lvl 3's with an Amar Character class. - in Missions & Complexes [original thread]
Originally by: Angelina Morgan [Harbinger, Mission beginer] [snip fit] A simple n cheap fit. And while you are doing mission with it skill up to get the Tech 2 variants of the stuff oh and remember to fit mission specific hardeners ...
- by Julia Venatrix - at 2009.07.10 17:12:00
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172. [idea] tech II cap booster charges - in Player Features and Ideas Discussion [original thread]
What recharges these empty boosters? A new POS module? Off hand, I think this may cause a bit of a conniption, as it would require a special new piece of code unlike all other ammunition. Instead of just decrementing the source ammo pile by 1, th...
- by Julia Venatrix - at 2009.07.10 12:39:00
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173. Mining Lazors as Weapons - in Player Features and Ideas Discussion [original thread]
Have you ever noticed how agile asteroids are at evading turret fire? Mining lasers as weapons should have the absloute worst tracking of every gun in the game. Good against dreads in siege mode, not so much against things as agile as, say, a pla...
- by Julia Venatrix - at 2009.07.10 12:35:00
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174. Repop in Wormspace ? - in Missions & Complexes [original thread]
When a site despawns in your wormhole system, it respawns in a random wormhole system of a similar class - so it could respawn in the same system, but that is statistically unlikely. To generalize without much data: As wormhole space is only lig...
- by Julia Venatrix - at 2009.07.10 11:12:00
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175. Question for the Mission Runners - in Missions & Complexes [original thread]
I'd like insurance to be completely overhauled to, you know, use real historical data to generate premiums with, like, real actuarial skillz. So you could insure for a cost-to-replace, including T2 ships and modules and rigs, but the premiums wou...
- by Julia Venatrix - at 2009.07.10 09:11:00
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176. Legion as dedicated salvager? - in Ships and Modules [original thread]
Mashie, you have made me smile after a long and difficult day. Thank you for your nice little thread. Of course, I can't resist. Use a Cane, or a Harby if you must fly Amarr --- Some days you are the pigeon, and some the statue.
- by Julia Venatrix - at 2009.07.09 19:15:00
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177. Amarr vs Angels - in Missions & Complexes [original thread]
Pulse not beam. Angels like short range, and pulse has better tracking and DPS. For Angels, the Apoc is less cool than usual. With an enemy that likes up-close-and-personal, you can live without the range bonus. With their EM/T resists, the gank ...
- by Julia Venatrix - at 2009.07.02 14:31:00
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178. Are highsec complexes more profitable than highsec missions? - in Missions & Complexes [original thread]
IME, L4 missions are by far the more profitable. Rare is the hisec complex that gives you an escalation - and not all of those give you decent faction loot. Radar sites are good ISK/hr - but they are rare as well. If you can find an unoccupied ...
- by Julia Venatrix - at 2009.07.01 14:01:00
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179. L4 Recon 3 : Shields ??? - in Missions & Complexes [original thread]
Listen to Filo & Gavin for they know whereof they speak. Originally by: Eve-Missions Stabber setup: Y-S8 Hydrocarbon I Afterburner (or T2), 2x Large Shield Extender II, 3x Overdrive Injector. This is the fastest way to complete the mission...
- by Julia Venatrix - at 2009.06.29 20:17:00
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180. Assult ships solo PVP - in Ships and Modules [original thread]
Originally by: GiantSquid Vengance for tackle, retribution for tank _ damage OP asked for solo PvP, where the Vengeance's rockets and the Retribution's lack of tackle make them both awful (and I fly Amarr by preference!). The Retributi...
- by Julia Venatrix - at 2009.06.29 20:08:00
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